Poznan University of Economics and Business
Al. Niepodległości 10
61-875 Poznań
Poznan University of Economics and Business
Al. Niepodległości 10
61-875 Poznań
The second project result, known as Project Result 2 (PR2), focused on the creation of Open Educational Resources (OERs) related to fostering digital and green transformation in SMEs. The completion of this critical project component marks a significant milestone in the ongoing effort to drive sustainable digital transformation. The Open Educational Resources (OERs) generated as part of PR2 were designed expressly to enhance interactivity and accessibility, demonstrating our commitment to inclusiveness and knowledge dissemination.
The development of the Open Educational Resources (OERs) was guided by a focus on innovative and interactive learning. The process involved creating comprehensive content guidelines, emphasizing immersive narratives and gamified experiences tailored to the digital generation’s learning preferences. Structuring and designing engaging content was pivotal, with detailed storyboarding and narrative flow planning. A thorough review process ensured the content’s educational effectiveness, with feedback integrated for continuous improvement. This approach established the OERs as engaging, educational tools aligned with green digital transformation goals.
After developing content criteria, it moved on to the essential work of establishing the structure and technique of Open Educational Resources (OERs). This step included creating a thorough storyboard, which served as a strategic plan outlining the OERs’ major themes, learning goals, and instructional design. The storyboards served as an instructional plan, ensuring that the educational materials were not only clear and consistent, but also in line with the project’s overall aims.
The storyboard preparation process was thorough, including extensive study and interaction with specialists in digital and green transformation. The team concentrated on incorporating the most recent pedagogical methodologies, ensuring that the OERs were engaging, interactive, and appropriate for adult learners, especially those from the SME sector. The course was designed to progressively expand on ideas, taking students from basic principles of sustainable digital transformation to more advanced and practical expertise.
In addition to content organisation, the storyboard described the multimedia features that would be included in the OERs. This involved selecting appropriate graphics, interactive components, and video material to improve the learning experience. Careful consideration of these components was required to build materials that were not only educational but also visually attractive and simple to traverse.
The preparatory process also included matching the OERs to the identified educational requirements and gaps within SMEs. This guaranteed that the final goods were both relevant and useful for the intended audience. This alignment was accomplished via ongoing feedback loops with project partners and prospective end users, which allowed for the incorporation of real-world observations into the storyboard.
Overall, the rigorous preparation of the storyboard provided a solid framework for the later construction of the OERs. This step was critical in ensuring that the final teaching materials were well-structured, pedagogically sound, and personalised to successfully address the specific difficulties and possibilities of digital and green transformation in SMEs.
The Consortium organised a thorough training programme for all consortium members, focused on the process of creating storyboards. This programme was methodically crafted to provide each partner with the skills and information required to create great storyboards. The programme covered in-depth seminars on storyboard design principles, best practices in instructional planning, and methods for incorporating educational information into a cohesive and compelling narrative framework. We hoped that by providing this training, all partners would be capable of generating storyboards that would not only correspond with the project’s aims but also connect with the target audience, so improving the overall quality and effect of the Open Educational Resources.
Each partner supplied a full set of research materials and literary recommendations. To give students a wide range of perspectives and information sources, this collection was carefully organised.
Result No.1: Materials and literature were chosen to match curriculum themes and topics. This ensured that supplementary resources complimented the primary topic, giving students a complete comprehension.
Given the interdisciplinary nature of green digital transformation, the consortium included resources from technology, business, sustainability, and ethics. It gave them a well-rounded view of the issues.
Partners valued practical insights and actionable expertise. We used case studies, industry reports, and best practise guides to apply theoretical concepts to real-world scenarios.
Critical thinking and analysis were promoted by the literature and materials. They urged students to think critically about green digital transformation through academic papers, thought-provoking articles, and analytical pieces.
The consortium used interactive and engaging materials to adapt to Generation Z’s learning style. This includes multimedia, interactive e-books, and dynamic online resources.
Material accessibility for varied learners was a priority. To meet the requirements of all learners, the consortium included resources in multiple forms and learning styles.
Due to the field’s quick evolution, the partners agreed to update and revise subsequent inquiry materials and literature. This kept resources current and relevant to current trends.
Through these efforts, the collaboration ensured that further investigation materials and literature supported the OERs’ main content and enhanced the learning experience by promoting exploration, critical analysis, and practical application.
Quality standards for the Open Educational Resources (OERs) were set with a focus on inclusivity, engagement, and business relevance. Emphasis was placed on audio-visual quality and effective online teaching, ensuring materials cater to diverse learning styles and accessibility needs. Continuous refinement through stakeholder feedback and rigorous compliance processes ensured the materials met educational objectives, industry needs, and inclusive education principles, enhancing their impact and utility.
Making sure that Open Educational Resources were easy for everyone to access was the main goal during their creation. The OERs were carefully made to be engaging and easy to find online so that they could be used by a wide range of students. The way we did things earlier was in line with the project’s main goals, which put an emphasis on the ideas of equality and wide reach. Our main goal with this project was to make education more accessible by making sure that a lot of open educational resources (OERs) were available online. It was made so that this method could solve the problems that people and groups who can’t easily get training tools have.
Open Educational Resources were made with interaction in mind from the start. Because people learn in different ways and like different things, the materials include a mix of different types of media, like writing, video, and animated parts that you can interact with. With a multimedia method, you can meet a wide range of learning needs, which increases user engagement and makes learning more effective. Adding functionality to school settings encourages students to be more interested and involved, which leads to a more powerful and engaging learning experience.
With the goal of making them more useful, the OERs were created in a way that gradually improves students’ digital and environmentally friendly skills. Because it gives students the skills and information they need to use sustainable practices successfully in their own businesses or work roles, this material is both educational and useful.
There is a website where you can view the Open Educational Resources that were made as part of the project. It can be found at:
https://erudire.it/course/index.php?categoryid=5
This website is a central location where you can find useful learning materials. The website is designed to be easy for users to navigate and find the content that meets their specific needs.
Accessibility and engagement are important parts of the project’s plan for Open Educational Resources (OERs). This method accomplishes two goals: first, it makes it possible for a lot of people to learn about digital and green change; second, it makes sure that this knowledge is useful and interesting, and that it is directly related to the learners’ jobs. Through education and giving people and groups the power to work towards a future that is both environmentally friendly and technologically advanced, a set of tools was created.
CONFORM made and sent out the guide on how to access the course materials and audiovisual materials (click on the picture to open the guide):
The Open Educational Resources were carefully designed with user-friendly interfaces, multiple formats, responsive design, and multilingual support to meet the requirements and preferences of learners worldwide.
OERs were developed with user experience in mind, making the interface straightforward and easy to use. This technique reduced learning obstacles and ensured that all skill levels could utilise the materials without technical issues.
Since learners have diverse preferences and styles, OERs were made accessible in several forms. Interactive video, text, infographics, and quizzes were available for visual, aural, and kinesthetic learners.
Responsive design made the OERs available on PCs, laptops, tablets, and cellphones. This enabled on-the-go learning by allowing access to content anytime, anyplace.
OER material was deliberately designed to be inclusive and global. This includes employing plain English, contextualising industry-specific vocabulary, and presenting examples and case studies from different cultures and regions.
The OERs are offered in English, Italian, Lithuanian, Polish, and Spanish to reflect the project’s global reach. This multilingual strategy overcome language barriers and promoted inclusion by making things available to more people.
A framework for frequent updates and maintenance kept OERs current with industry changes and educational methods. Regular content evaluations, user input analysis, and field-specific discoveries were part of this process.
OERs were intended to meet international accessibility requirements so disabled learners may use them. This includes picture alt text, keyboard navigation, and audio and video transcripts.
Community involvement and feedback were included into the OER platform. Discussions, ideas, and material comments were available to students. This interactive component improved learning and offered data for OER enhancement.